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Question by NewfieJoe · Mar 28, 2011 at 11:28 AM · javascriptclass

What is the javascript equivalent of "using"?

I want to make a custom variable type using Javascript instead of C# if possible. What would be the javascript equivalent of the following lines for my javascript class? (I've done a simple one before in C# to create n dimensional arrays but I'm not familiar enough with C# to do a large complex class with it in a short period of time.)

using UnityEngine;
using System.Collections;

I know javascript files are monobehavior extensions by default but that wouldn't be practical for this class ( A pseudo variable hashtable attached to a file and updating it after any changes ) I'm already using

import System;
import System.IO;

Do I just import System.Collections as well or should that be what it Extends?

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Answer by Mike 3 · Mar 28, 2011 at 12:15 PM

It's import, yeah, e.g.

import System.Collections.Generic;

For the class itself, don't use an implicit class, use

public class MyClassName
{
    //code
}

That'll let you create your own class however you like, using

public class MyClassName extends Whatever

to extend other classes

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avatar image NewfieJoe · Mar 28, 2011 at 12:21 PM 0
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Thanks $$anonymous$$ike. I'll try that now. :)

avatar image NewfieJoe · Mar 28, 2011 at 12:45 PM 0
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"INIFile must be instantiated using the ScriptableObject.CreateInstance method..." I guess it's still a component?

avatar image NewfieJoe · Mar 28, 2011 at 12:47 PM 0
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Never$$anonymous$$d, forgot to clear the original error in the console. :P :facepalm:

avatar image Mike 3 · Mar 28, 2011 at 01:00 PM 0
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Hehe! Glad to know it works for you :)

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