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Question by McBrideMusings · Apr 09, 2014 at 04:52 AM · post effectsrenderer bounds

How do I apply UnityPro Water to a basic shape without render distortion?

Hello,

I'm trying to create a game where the player swims through floating cylinders of water that interweave around one another. However, Unity Pro's water shader does not seem to work with this goal. Whenever I apply the material to any shape other than a plane, it fails to render at all! And when I have gotten it to render, it doesn't render properly. Portions of the cylinder render when they should be obscured, and it seems to render all foam effects from the top-down, as if it were a projected effect.

This video represents something similar to what I hope to accomplish. Does anyone know of either a solution to Unity Pro Water or some sort of asset store water shader that I could buy to do this? Thanks.

https://www.youtube.com/watch?v=3sQAhywS6jQ

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