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Question by Just4Fun · Oct 19, 2012 at 12:36 AM ·

How can i create anouther jump script?

Hi wanna create 1 jump Script for 1 animation , i tried out to create I doo this:

 if (Input.GetKey (KeyCode.Space)){ 
                 if (jumpon==false){   
                     jump0n=true;
                     _animation[jumpWeaponAnimation.name].speed = jumpAnimationSpeed;
                     _animation[jumpWeaponAnimation.name].wrapMode = WrapMode.ClampForever;
                     _animation.CrossFade(jumpWeaponAnimation.name);
             } else {
                     _animation[jumpWeaponAnimation.name].speed = -landAnimationSpeed;
                     _animation[jumpWeaponAnimation.name].wrapMode = WrapMode.ClampForever;
                     _animation.CrossFade(jumpWeaponAnimation.name);
                     
                  }
             }
 
 
 if(jump0n==true) {
                    _animation[jumpPoseAnimation.name].speed = jumpAnimationSpeed;
                    _animation.CrossFade(jumpPoseAnimation.name);
                 }else{
                     _animation[jumpWeaponAnimation.name].speed = jumpAnimationSpeed;
                     _animation.CrossFade(jumpWeaponAnimation.name);
                     
                  }   
             }  

But didn't work what i have to do to work fine?

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avatar image gregzo · Oct 19, 2012 at 03:34 PM 0
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Do you intentionally have both a jumpon and a jump0n variable?

avatar image Just4Fun · Oct 19, 2012 at 05:26 PM 0
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The jumpon its my mistake.. i gonna see that and try again ty Gregzo

avatar image Just4Fun · Oct 20, 2012 at 11:15 PM 0
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still not working :s somebody can tell me or $$anonymous$$ch me how to do it? what i wanna do is:

i create 2 jump's 1 the character have the weapon on the spine and the anouther the character have the weapon on the hand , i dont know how to create anouther jump script because im new on script >.<''

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