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Far away imported models have white pixels instead of texture????
Any models that I import look fine with the textures and everything works perfect until I test the game and im far away from the models. When im far away from any of the models the texture becomes plain white in places instead of the actual texture almost as if the main color is going in front of the texutre.
Does anyone know why its doing this?
Answer by daveLifeboat · May 30, 2013 at 11:17 AM
Hi- This sounds like its an issue with MipMaps (Smaller versions of you texture that are automatically generated and used to reduce rendering cost & aliasing artefacts on distant models).
Some possible causes:
The texture's smallest mipmap is so blurred due to downscaling it appears as a single colour
The option 'Fadeout Mip Maps' is checked on the texture's import settings- This will display distant objects as grey
OR it may be due to Fog being enabled in the Render Settings
Hope this helps!
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