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Question by Vioswift · May 12, 2014 at 11:04 AM · gameobjectraycastcubeminecraft

Unity 3D C# - Gameobject Minecraft Like Placing

This is My code

 using UnityEngine;
 using System.Collections;
 
 public class KillerBoxSelection : MonoBehaviour {
 
     //locatable objects
     public Vector3 spawnLocation;
 
     public GameObject myCube;
     public GameObject myCubeLook;
 
     //int Damage = 50;
     float Distance;
     float MaxDistance = 15;
     Transform TheSystem;
 
 
     
     void  Update (){
 //display the diestance and direction of where the player is looking
         Ray ray = Camera.main.ScreenPointToRay (Input.mousePosition);
         Debug.DrawRay(ray.origin, ray.direction * MaxDistance, Color.green);
 
         RaycastHit hitLook;
             //Distance = hitLook.distance;
         if (Physics.Raycast (transform.position, ray.direction * MaxDistance, out hitLook)) {
             if (Distance < MaxDistance)
             {
                 if(hitLook.transform.gameObject.tag == "AllowedSelection")
                 {
                     spawnLocation = new Vector3(hitLook.transform.position.x , hitLook.transform.position.y, hitLook.transform.position.z);
                     Instantiate(myCubeLook, spawnLocation, Quaternion.identity);
 
                     //myCubeLook.transform.position = hitLook.transform.position;
                 }
                 else
                 {
                     Destroy(GameObject.FindWithTag("Killer"));
                 }
             }
         }
 
 //left click
         if (Input.GetMouseButtonDown(0))
         {
             RaycastHit hit;
 
             if(Physics.Raycast (transform.position, ray.direction * MaxDistance, out hit))
             {
             //spawn the cube at the location selected example a cube object
                 if(hitLook.transform.gameObject.tag == "AllowedSelection")
                 {
                     spawnLocation = new Vector3(hit.transform.position.x , hit.transform.position.y, hit.transform.position.z);
                     Instantiate(myCube, spawnLocation, Quaternion.identity);
                 }
             }
         }
 
     }
 
 }

bascily what im trying to make happend is, that I look at a cube and another cube spawns and when I look away It despawns, right now its just keeps creating its self,I was wondering if anyone can please help me?

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avatar image oliver-jones · May 12, 2014 at 01:53 PM 0
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What do you mean by despawn? As in, to Destroy it? If so - why?

avatar image snarf · May 12, 2014 at 02:10 PM 0
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What exactly do you mean, "When I look away it despawns" ... not the destroy part, just the general idea that you're trying to achieve as it isn't revealed explicit in the code that you've posted ...

You need to elaborate further, I simply can't make any sense of what you're trying to achieve/what seems to be the problem. :)

avatar image Vioswift · May 13, 2014 at 04:48 AM 0
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this part

  //Distance = hitLook.distance;

if (Physics.Raycast (transform.position, ray.direction * $$anonymous$$axDistance, out hitLook)) { if (Distance < $$anonymous$$axDistance) { if(hitLook.transform.gameObject.tag == "AllowedSelection") { spawnLocation = new Vector3(hitLook.transform.position.x , hitLook.transform.position.y, hitLook.transform.position.z); Instantiate(myCubeLook, spawnLocation, Quaternion.identity);

       //myCubeLook.transform.position = hitLook.transform.position;
   }
   else
   {
       Destroy(GameObject.FindWithTag("$$anonymous$$iller"));
   }
  }

}

when I look at a place where I can place a block it places a slightly transpartent version of the object i am placing. the problem is, is that the block keeps on placing its self while I am looking at the place where I can place the cube.

what I want to happen is that, when I look at the place I want To place the cube, it creates the cube onceand places it in the placing spot, but when im not looking in the placing spot I want it to delete ites self

avatar image snarf · May 13, 2014 at 07:21 AM 0
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You need to elaborate a little further... are you only trying to spawn one cube, or is it like a large array of cubes? Where should the cubes spawn? following a grid?

It seems very much to me that you're not sure what you're doing, is this right? ;)

snarf

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