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Question by tayyab43 · Feb 08, 2015 at 10:50 AM · photoncreateroom

Photon Networking create room issue

When i try and create a room, it doesn't create and i have absolutely no cue why, i've tried debugging and i can't find the issue. Here is my code:

 using UnityEngine;
 using System.Collections;
 
 public class StartRoom : MonoBehaviour {
     public UnityEngine.UI.InputField input;
     public string RoomName="";
     // Use this for initialization
     void Start () 
     {
 
     }
     
     // Update is called once per frame
     void Update () 
     {
         RoomName=input.value;
         if(Input.GetKeyDown(KeyCode.Return))
         {
         RoomName=input.value;
         StartRoomByName();
         }
         //Debug.Log(PhotonNetwork.GetRoomList().Length);
     }
 
 
     void StartRoomByName()
     {
         PhotonNetwork.ConnectUsingSettings ("1.0");
 
     }
 
     void OnGUI()
     {
         GUILayout.Label (PhotonNetwork.connectionStateDetailed.ToString ());
     }
     void OnJoinedLobby()
     {
         PhotonNetwork.CreateRoom (RoomName);
     }
     void OnCreatedRoom()
     {
         PhotonNetwork.JoinRoom (RoomName);
     }
     
 
 }


And here is the error i keep getting:

 JoinRoom failed. Client is not on Master Server or not yet ready to call operations. Wait for callback: OnJoinedLobby or OnConnectedToMaster.
 UnityEngine.Debug:LogError(Object)
 PhotonNetwork:JoinRoom(String) (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonNetwork.cs:1575)
 StartRoom:OnCreatedRoom() (at Assets/StartRoom.cs:42)
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avatar image tayyab43 · Feb 08, 2015 at 11:37 AM 0
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my app id is configured correctly

avatar image tayyab43 · Feb 08, 2015 at 11:54 AM 0
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i can't see a reason why it isn't creating a room

avatar image Truger · Feb 08, 2015 at 01:55 PM 0
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When you attempt to run the scene. What state does your ongui label show it getting stuck at?

avatar image tayyab43 · Feb 08, 2015 at 03:08 PM 0
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Joined, but the count of the rooms is 0???

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Answer by Truger · Feb 08, 2015 at 04:51 PM

As Soon as the the scene starts running the photon plugin will automatically connect to the master server only the lobby will update list as soon you create a room and join the list will not update anymore so it wont show the new you room you just created

As documented here link text

I copy/pasted the example from the link to show rooms, this works "while in a lobby". It wont work if you have created a room. at least i don't know of or believe it does

 foreach (RoomInfo game in PhotonNetwork.GetRoomList())
 {
     GUILayout.Label(game.name + " " + game.playerCount + "/" + game.maxPlayers);
 }



Hope this helps.

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