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Question by Kishlaya Sharma · Oct 03, 2013 at 01:40 PM · collisioncollider

Same level loading even I give different level name to objects.

Hi everyone, okay so I have a scene with a chair and a bookshelf. I have added box-collider with "is trigger" checked. Now when our character collides with these object different levels should load. So I added this script to both object:-

var textHints : GUIText; var levelToLoad : String;

function OnTriggerEnter(col : Collider){ if(col.gameObject.tag == "Player"){ textHints.text = "Press E to interact"; } }

function OnTriggerExit(col : Collider) { if(col.gameObject.tag == "Player"){ textHints.text = ""; } }

function Update(){ if(Input.GetKeyDown(KeyCode.E)){ Application.LoadLevel(levelToLoad); } }

I have already saved 2 level namely Book and Chair and added them to Build setting also.

Now even I added different scene to both our objects, only Book level is loading...

Thanks in advance...

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avatar image OrbitSoft · Oct 03, 2013 at 01:55 PM 0
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Tru to use an int ins$$anonymous$$d of a string to load the level: In the build settings you see that every level has his own ID (level0 - 0, level1 - 1 etc..). So lets say the level you want to load is the second in your build settings: var levelToLoad : int = 1; // Index starts from 0

avatar image mattssonon · Oct 03, 2013 at 03:06 PM 0
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Why are you attaching this script to both objects? Then you risk running the same code twice.

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