Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
3
Question by Robert-Castle · Aug 10, 2012 at 01:31 PM · assetbundlecachebuildpipeline

Can't load objects from asset bundle when using AssetBundle.CreateFromFile

I have an uncompressed asset bundle with a main asset and multiple additional assets. If I load the asset bundle using WWW.LoadFromCacheOrDownload() everything is fine. However, I do not want to use the cache as the bundles are already on disk and rather large.

AssetBundle.CreateFromFile() does load the asset bundle. It reads the main asset and I can check to see if the assets are in the file using Contains(). However, when I try to load them Load() returns null.

I am building my asset bundles like this:

BuildPipeline.BuildAssetBundle(mainAsset, arrayOfObjects, savePath, BuildAssetBundleOptions.CollectDependencies | BuildAssetBundleOptions.CompleteAssets, BuildTarget.iPhone, BuildOptions.UncompressedAssetBundle);

Is there something I am missing either in my build process or in how AssetBundle.CreateFromFile() should be used?

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Andy Buchanan · Feb 12, 2013 at 01:55 PM 0
Share

Don't suppose you found out what was wrong?

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by Robert-Castle · Feb 15, 2013 at 01:27 PM

No, sorry. I ended up just using LoadFromCacheOrDownload with the version set to 0, which I believe avoids caching (I would have to check the Unite 2012 video "Asset Bundles : Creative Uses and Best Practices" to be sure).

I have not tested it in Unity 4 yet, either.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

9 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Caching.CleanCache - Problems Cleaning On Android 0 Answers

Addressable Assets Cache 0 Answers

How to keep Adressable Asset Bundles downloaded in device? 1 Answer

How to build a single asset bundle? 2 Answers

Where is this FileNotFoundException coming from when building asset bundles? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges