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Kinect model controller for unity
I have a basketball player model with joints similar to kinect joints and i want to attach kinect data with my model, i mean i will use kinect data as inputs for my model. I tried a lots of things but i couldn't figure out how i can limit rotations of my model ,when kinect sends inconsisted data , my model's hand for example rotates 360 degrees which it shouldn't be. I used Mathf.clamp but it did not work.(I use Microsoft Kinect SDK). please help me..
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Exactly what I need right now. Please tell me if you got the answer. 3 years ago!!
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