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Question by aisenai · May 14, 2014 at 12:59 PM · assetbundlelinux

Bundleasset problem in Linux

Hi, I've written some code that use bundleasset downloaded through WWW.LoadFromCacheOrDownload(). It works on all platform except on Linux, where it seems to keep downloading the asset again every time I load it through WWW.LoadFromCacheOrDownload, as he do not have the file in the cache or the version information does not match. Taking a look at the strace reveals that there's a bunch of files created in a Temp folder, named probably with some md5/sha sum of the file to be downloaded. After the file is downloaded in the temp folder it's removed and there's no trace of where it has been stored for permanent caching. Any clue about this? Tested on Ubuntu 13.04/14.04.

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Answer by ricardo_arango · May 22, 2014 at 05:17 PM

This sounds like a bug. Can you please submit a bug report? Follow the guidelines here:

http://answers.unity3d.com/questions/9292/how-do-i-report-a-bug-in-unity.html

Make sure that you try with the latest version of Unity before submitting the bug, to make sure this is not already fixed.

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Answer by Schubkraft · Jun 13, 2014 at 01:59 PM

This should be fixed in 4.5.1f3. See http://issuetracker.unity3d.com/issues/www-dot-loadfromcacheordownload-doesnt-load-from-cache

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