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Question by silentsam5 · Oct 20, 2015 at 11:59 AM · spritemousemousepositionmouseclick

Getting mouse coordinates on sprite

I am making a 2D program which a large (1000 x 793) sprite. How would I detect where on the sprite the mouse was clicked? I want it to give me the x and y coords when I click on the sprite. I can already detect when the sprite is clicked on, but there seems to be no way to get the point of click.

I thought at first to get the word coords, then convert it to the sprite, but it always seems to be off by around 96 pixels for some reason.

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Answer by cjdev · Oct 21, 2015 at 05:36 AM

You could use Physics2D.Raycast to cast a ray onto the sprite from the mouse position like the example in this thread.

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