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Question by Muzz 1 · Mar 27, 2011 at 04:59 PM · javascriptcollisionjavascript-specific

Reload Level on Collision

Basically, I want to load a level when a collision happens. "Runner" is the player, a FP controller. Where am I going wrong?

var myLevel : String;
function OnCollisionEnter (theCollision : Collision) {
if(theCollision.gameObject.name == "Runner"){
Application.LoadLevel(myLevel);
}
}

Thanks.

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avatar image Meltdown · Mar 27, 2011 at 05:20 PM 0
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Are you sure your Application.LoadLevel is even being called? i.e is the collision happening? Also you don't seem to have set value for myLevel. Until you set a value for this it won't load anything.

avatar image Statement · Mar 27, 2011 at 05:24 PM 0
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@$$anonymous$$eltdown: It's probably set in inspector.

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Answer by Statement · Mar 27, 2011 at 05:37 PM

If you're dealing with a character controller, then you should use OnControllerColliderHit.

var myLevel : String;

function OnControllerColliderHit (hit : ControllerColliderHit) { if (hit.gameObject.name == "Runner") { Application.LoadLevel(myLevel); } }

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avatar image Muzz 1 · Mar 27, 2011 at 08:20 PM 0
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Has to be done the other way around...so the Runner hitting the object. Thanks though.

avatar image Muzz 1 · May 05, 2011 at 06:51 PM 0
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Upvote because it led me to the answer...

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Answer by Statement · Mar 27, 2011 at 05:25 PM

Have you added the scenes you want to be able to load to build settings?


Build settings

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avatar image Muzz 1 · Mar 27, 2011 at 05:30 PM 0
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Yes, I have. I think it's becuase it's a character controller.

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Answer by Bram 1 · Mar 27, 2011 at 05:34 PM

change Application.LoadLevel(myLevel)

to Application.LoadLevel(0)

don't change anything in the build settings (you can but it's not needed

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Answer by Muzz 1 · Mar 27, 2011 at 08:20 PM

var myLevel : String;function OnControllerColliderHit (hit : ControllerColliderHit){    if (hit.gameObject.name == "Runner")    {        Application.LoadLevel(myLevel);    }}
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