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Question by Noah-1 · Mar 16, 2011 at 02:47 AM · booleandontdestroyonload

How to remember a boolean?

Hey guys I created some booleans, if theyre setted to true the will unlock the other levels. The problem is that when I change the scene and come back the are setted to false again.

Any ideas on how to keep them in true once I complete the level?

I need to make the variable remember the event.

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Answer by Joshua · Mar 16, 2011 at 02:52 AM

Attach the script to an empty gameObject and add DontDestroyOnLoad would do the trick.


Edit for further explanation:

Your script already 'remembers' values you feed to it, it's just that the script gets destroyed when you load a new scene. I take it you already have the script attached to something in your scene, now when you add DontDestroyOnLoad to this script it will 'survive' scenechanges.

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avatar image Noah-1 · Mar 16, 2011 at 03:03 AM 0
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It failed, the script mut be attache to a GUITexture. Any ideas?

avatar image Uriel_96 · Mar 16, 2011 at 03:30 AM 0
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and if you do the same but with GUITexture, attach the script to your GUITexture and add DontDestroyOnLoad

avatar image Noah-1 · Mar 16, 2011 at 04:03 AM 0
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Well I am trying to make my script remember the booleans but DontDestroyOnLoad is not member of boolean.

avatar image Joshua · Mar 16, 2011 at 01:50 PM 0
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Edited answer. If it's still not clear then you have to spend a little time studying the site I linked to.

avatar image Noah-1 · Mar 16, 2011 at 05:05 PM 1
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I am going to try the game manager. Thank you.

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