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Question by Pultz · May 16, 2013 at 10:19 AM · c#javascriptvs

JS to C# need help!

     if(other.tag == "Ammo")
     {
         ShootObject.GetComponent(Shoot).ammo +=10;
         Destroy(other.gameObject);
     }


that is my JS scripts code

         if(other.tag == "Ammo")
         {
             ShootObject.GetComponent(Shoot).ammo += 10;
             Destroy(other.gameObject);
         }

and that is the C# code

and i get this error.

Assets/Scripts/Player.cs(44,50): error CS0119: Expression denotes a type', where a variable', value' or method group' was expected

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avatar image Pultz · May 16, 2013 at 12:03 PM 0
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thanks i got a problem that maybe is the same but cant see it.

             if(ammo > 0)
             {
             
             
         ammo --;
         var projectile = Instantiate(shot, transform.position, Quaternion.identity);
         projectile.rigidbody.AddForce(transform.forward * 1500);
         }

JS code.

 if(ammo > 0)
                 {
                 
                 
             ammo --;
             var projectile = Instantiate(shot, transform.position, Quaternion.identity);
             projectile.rigidbody.AddForce(transform.forward * 1500);
             }

C# code

thanks for the help

avatar image Fattie · May 16, 2013 at 12:03 PM 0
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IF AN ANSWER HELPED, CLIC$$anonymous$$ THE "TIC$$anonymous$$" (not thumb) BUTTON TO $$anonymous$$A$$anonymous$$R IT CORRECT

avatar image TheDarkVoid · May 16, 2013 at 08:22 PM 0
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for instansiate function you need to do somehting like thise:

 GameObject projectile = Instantiate(params) as GameObject;

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Answer by TheDarkVoid · May 16, 2013 at 10:29 AM

In C# GetComponent Works a bit differet.

 GetComponent<Type>();

Here is what you should have:

    if(other.tag == "Ammo")
    {
      ShootObject.GetComponent<Shoot>().ammo += 10;
      Destroy(other.gameObject);
    }
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