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Question by
hodgejamie77 · Apr 18, 2019 at 08:09 AM ·
unityeditorracing gamecheckpoints
Individual racers passing checkpoints racing game unity
Hello all, I am making a racing game and we have checkpoints and laps set up with AI racers and up to 4 players even. But what happens is that when a player or AI car passes a checkpoint it doesn't register for just one player, it registers for all of them. I need to make it so that when one player passes then what only registers is that particular player passing that checkpoint. How would or how could I go about doing that?
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