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Question by Evil_Weevil · Aug 13, 2015 at 08:06 AM · rigidbodyaddforce

Speed of the flying projectile (using forces)

I want to have my projectiles to fly on the clearly seen ballistics trajectory. I aim, shoot and then my projectile's flying.

 rb.AddForce(transform.forward * force * 2); 
 rb.AddForce (transform.up * force);


However I have a problem.

My projectile is flying way too fast, its trajectory isn't clearly seen.

I'm trying to fix by changing the amounts of Drag and Mass is rigidbody properties, but it doesn't help, it only flies to lesser or higher distance with the very same speed.

How do I change it?

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Answer by Bluk · Aug 13, 2015 at 09:32 AM

I'm not sure why your projectile would be flying that fast, unless maybe you have a problem of object scale. Otherwise, you can try to normalize the velocity.

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avatar image Evil_Weevil · Aug 13, 2015 at 12:04 PM 0
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Thank you for your answer. $$anonymous$$y question is: how to control the speed of the flight. How do I make it superslow for example?

avatar image Bluk · Aug 13, 2015 at 01:14 PM 0
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You can slow time with TimeScale

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