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Question by Major · Mar 30, 2013 at 11:15 PM · componentbooleangetheaddead

GetComponent

I need some help with this GetCompnent peice of code:

 if(hit.GameObject.tag == "Head")
     Enemy.GetComponent(dead) = true;

I am afraid that I don't know anything about GetCompnent, and after a long time trying to figure this puzzle out, I have not gotten anywhere.

EDIT

This is my own script. It uses raycast as bullets, and hit is the variable used in the raycast function.

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avatar image Unitraxx · Mar 30, 2013 at 11:19 PM 0
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You can't just "Set" a "Get" method. As in, the value you asked from GetComponent is just a copy from the original value. So changing that value, won't affect the original one.

avatar image AlucardJay · Mar 31, 2013 at 04:54 AM 0
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  • 49 _ GameObject.Find and GetComponent : http://youtu.be/WPpkGGEtz7$$anonymous$$

  • 50 _ GameObject.Find and GetComponent : http://youtu.be/Yh3bkHf$$anonymous$$NEk

  • 51 _ Understanding GameObject.Find : http://youtu.be/eQlFxm-o2L4

  • 52 _ Understanding GameObject.Find : http://youtu.be/TBu9RaU5jjs

  • 53 _ Understanding GetComponent : http://youtu.be/n-$$anonymous$$vNT4yQx$$anonymous$$

avatar image DaveA · Mar 31, 2013 at 05:54 AM 0
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I have heard somewhere that this is a well-documented function, perhaps maybe even Unity posted something about it? $$anonymous$$aybe google it?

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Answer by robertbu · Mar 30, 2013 at 11:29 PM

GetComponent() gets access to a script instance attached to a game object. So in theory, you are getting access to the 'dead' script. But there are a couple of things that don't make sense to me with this code. Usually you would see something like:

 enemy.GetComponent(Enemy).dead = true;

Plus it is difficult to see how the head hit maps to a specific enemy. Is this a script you got somewhere? Can you post the rest of the code?

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