- Home /
Draw only what is seen in camera 2D?
In order to increase performance I would like to try and only draw what is currently in view of the camera. I have seen some videos explaining how to do this in 3D, but none explaining how to solve this in 2D. Does anyone have a way to only render/draw what is seen by the camera?
Answer by Pixelguy627 · May 26, 2019 at 03:51 PM
Assuming I'm understanding the question correctly, your question has already been asked and answered here. TL;DR: you don't need to, Unity already does this automatically.
Your answer
Follow this Question
Related Questions
Isometric game: 2D background mixing with 3D models 2 Answers
What is a reasonable number of draw calls relative to one hardware configuration ? 6 Answers
64x64 2D Tile-Based RPG Sprites don't seem to look good in Unity? 1 Answer
Best way to do touch in with Unity2D? 0 Answers
Is there a way to disable the IK Manager on playtime without impairing the animation? 0 Answers