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This question was closed Sep 28, 2015 at 05:23 PM by getyour411 for the following reason:

Problem is not reproducible or outdated

This post has been wikified, any user with enough reputation can edit it.
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Question by TheRedHunter · Sep 29, 2013 at 02:54 PM · gameobjectterrainterrain generation

Add Trees on Random Generated Terrain

I have used a script to make from a game object a random terrain and now I am trying to add random trees and then convert the gameObject to a Terrain

 public GameObject terrainObject;
 Terrain terrain = terrainObject.GetComponent<Terrain>();


But when I try to add trees on it with this code it doesn't work :

 .............................
 TreeInstance t = new TreeInstance();
 t.color = Color.white;
 t.heightScale = 1;
 t.widthScale = 1;
 t.lightmapColor = Color.white;
 t.position = new Vector3(x, 0, z);
 terrain.AddTreeInstance(t);

And I also get the following error when I try to do anything with the terrain gameobject

 Object reference not set to an instance of an object

It seems that it doesn't transform the game object to a terrain.

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avatar image Hoeloe · Sep 29, 2013 at 02:56 PM 0
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Looks to me like "terrain" is null. Is that first bit of code outside any methods? You need to call GetComponent at the very least inside Start for it to work.

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