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Question by brigadir · Sep 29, 2013 at 04:12 AM · passshader-replacementsurfaceshader

Additional pass in surface shader (enable/disable pass)

Can't find overview info in docs about this case:

I have surface shader that implements custom Lighting function. After shading I want to render additional semi-transparent pass with custom fragment shader. How to do that?

And one more thing - I want to enable/disable this additional pass from scripts. Looks like tags can be used in this case, but how exactly?

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avatar image MrVerdoux · Jan 09, 2014 at 02:35 PM 0
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Would it be good enough to set the condition in each fragment/vertex shader? You can easily do that with an int although I admit is not as clean as a conditional pass, which I would also love to see.

avatar image brigadir · Jan 09, 2014 at 02:41 PM 0
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'if' statement in shader is not good approach - it will cause computation of two branches AFAI$$anonymous$$. I develop for mobile devices so performance is very important.

avatar image KEric brigadir · Dec 18, 2015 at 02:31 PM 0
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Have you managed to find anything?

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Answer by tanoshimi · Sep 29, 2013 at 07:06 AM

Just write your additional pass after your surface shader code:

 Shader {

   SubShader {
 
     CGPROGRAM
       // Surface shader
     ENDCG
 
     Pass {
       CGPROGRAM
         // Additional Vert/Frag shader
       ENDCG
     }
   }
 }

You can add custom keywords to a shader using the #pragma directive:

 #pragma MY_KEYWORD

You can then add conditional code within the shader based on whether the keyword is defined, as:

 #ifdef MY_KEYWORD
 ...
 #endif

And you can change the keyword from script, using

 Shader.EnableKeyword("MY_KEYWORD");
 Shader.DisableKeyword("MY_KEYWORD");

(I've never personally tried enabling/disabling an entire pass like this, but I guess it would work).

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avatar image brigadir · Sep 29, 2013 at 04:51 PM 0
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Additional pass works when I put it after surface shader code. But #pragma and #ifdef doesn't work (compile-time syntax error). I have found that it's not possible to enable/disable predefines at runtime. Still looking for a way to toggle pass in runtime...

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