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Question by MrSteve1 · Apr 15, 2013 at 03:46 PM · mouseguitexturecursorhitarea

guiTexture button hit area

Hi Guys,

my GuiTexture was working fine as a button, but all of a sudden only half of the images works as a rollover and I little bit off the right hand side? The player is in fullscreen so it can't be that?

Anyone know what's going on?

Cheers

Steve

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avatar image iwaldrop · Apr 15, 2013 at 05:57 PM 0
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Code, please! :)

avatar image powerproc_chris · Apr 15, 2013 at 06:55 PM 0
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As iwaldrop commented, more information (including code where possible) will be helpful! =)

avatar image ElectricFountain · Apr 15, 2013 at 07:04 PM 0
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it would be nice if you could provide the code you used...

avatar image robertbu · Apr 15, 2013 at 07:16 PM 0
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You might write a raycast that outputs the name/tag for any hit just to make sure there are no blocking collider of any sort.

avatar image MrSteve1 · Apr 16, 2013 at 08:35 AM 0
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 function On$$anonymous$$ouseEnter()
 {
     gameObject.guiTexture.texture = hover;
 }

No real rocket science here, I have the a similar line for On$$anonymous$$ouseExit.

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