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Disable angular shadow recieving in 2D?
I have a pair of GameObjects in top-down 2D, a ramp that slopes upwards, and a ramp that connects to the previous sloped GameObject. I want to eliminate the angular shading that comes with tilting the ramp. The tilting is a must, to achieve an in game layering effect with other objects that pass under or over, and because the ramps receive shadows that require it to be tilted in a way to realistically display those shadows relative to the object's height (in the z-axis) when an object passes over it. Any help would be much appreciated.
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