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Question by Keudn · Oct 10, 2013 at 04:47 AM · crouch

Player falls through terrain when using crouching script?

I have a crouching script that allows me to change the player height when I press the C button and return to the original height when that button is released, but upon releasing the button I fall through the terrain. This only happens when I am stationary, if I am moving it works correctly. How can I fix this so I can crouch in one position?

 var walkSpeed : float = 7;
 var crouchSpeed : float = 3;
 
 private var charMotor : CharacterMotor;
 private var charController : CharacterController;
 private var theTransform : Transform;
 private var charHeight : float;
 
 function Start () 
 {
     charMotor = GetComponent(CharacterMotor);
     theTransform = transform;
     charController = GetComponent(CharacterController);
     charHeight = charController.height;
 }
 
 function Update () 
 {
     var h = charHeight;
     var speed = walkSpeed;
     
     
     if (Input.GetKey("c"))
     {
         h = charHeight*0.5;
         speed = crouchSpeed;
     }
     
     charMotor.movement.maxForwardSpeed = speed;
     var lastHeight = charController.height;
     charController.height = Mathf.Lerp(charController.height, h, 5*Time.deltaTime);
     theTransform.position.y += (charController.height-lastHeight)/2;
     
 }
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avatar image Doireth · Oct 10, 2013 at 09:48 AM 0
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You should way your character's collider in scene view when trying to crouch. The problem could be that when you are resizing the character that its collider is scaling down through the terrain, preventing collision detection. In that case, you would need to move the character upwards while resizing to compensate.

avatar image Keudn · Oct 11, 2013 at 02:01 AM 0
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How would I resize the character upwards?

avatar image Doireth · Oct 11, 2013 at 07:52 AM 0
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Resize the same way you already are just move the character upwards at the same time so that when resizing the collider it doesn't intersect the terrain.

avatar image Keudn · Oct 13, 2013 at 10:04 PM 0
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How would I go about moving the player upwards? I have looked around but I can't find a way to do it

avatar image Doireth · Oct 13, 2013 at 10:11 PM 0
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 transform.position += Vector3.up * Time.deltaTime;

The code I've provided is generic and may not suit your needs. Let me know how it goes.

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