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[2D] Adding torque to rigidbody to look at point
I am trying to get an object to slowly rotate towards a direction facing another object, but by using physics (probably rigidbody2D.AddTorque). After many various attempts and many hours of failure, a solution on how to do this cleanly has not been found.
I already tried Lerp and transform.rotate, but these approaches do not use physics and make the rigidbody unaffected by outside forces.
Maybe this is the completely wrong approach to doing this but please share if you have any ideas.
Thanks in advance
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