Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by fernandovt · Sep 28, 2013 at 06:47 AM · destroyontriggerenterseconds

Jumpscare script help!!

I have made a working script for a jumpscare, its attached to a cube for the moment. The script makes the cube appear when the player enters the trigger(the cube has a ghost image for now). But it's a quick scare so the ghost can't stay there for ever, so I also included some lines to destroy the cube after some seconds. My 2 problems are:

1) The object gets destroyed after some seconds after the game starts, so the countdown it's not starting when the player enters the trigger, i need that first the object appear, then half of a second and then gets destroyed.

2) It doesn't matter if I write 10, or 2.0, or 1.0 seconds, the object gets destroyed way to slow and the time doesn't change, even if I type different numbers, and the cube can't stay so long to make the jumpscare effective.

Here is the script, it's simple but it works so far, the only problem are those two things, please help:

pragma strict

var gameobject:GameObject; var Seconds = 1.0;

function Start() { gameobject.renderer.enabled = false; }

function OnTriggerEnter(col:Collider) { gameobject.renderer.enabled = true; }

function Update(){ Destroy(); }

function Destroy(){ yield WaitForSeconds(Seconds); Destroy(gameobject); }

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by JBoy · Sep 28, 2013 at 06:52 AM

This should do it ;)

 var gameobject : GameObject; 
 var Seconds = 1.0;
     
 function Start (){ 
     gameobject.renderer.enabled = false;
 }
     
 function OnTriggerEnter (col:Collider){ 
     gameobject.renderer.enabled = true; 
     Destroy(); 
 }
     
 function Destroy(){
     yield WaitForSeconds(Seconds); 
     Destroy(gameobject); 
 }
 
Comment
Add comment · Show 4 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image fernandovt · Sep 29, 2013 at 06:48 PM 0
Share

THat worked!:), the only problem left is the time, with what you writed in that script (1.0) it takes about 10 seconds to get destroyed(way too long), and i need it to get destroyed in about half a second (0.5 seconds), what should i do? please help:)

avatar image fernandovt · Sep 29, 2013 at 07:03 PM 0
Share

Sorry, i already solved it out. Thanks it worked great and whas exactly what i was looking for:)

avatar image JBoy · Sep 30, 2013 at 12:40 AM 0
Share

Ok good, glad i could help :D

avatar image systemicgames · Apr 12, 2015 at 09:19 PM 0
Share

Finally I've been searching for hours!

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

17 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Fog On and Off Script Help! 2 Answers

how can i destroy a cube when i press a gui button??? 1 Answer

Destroying an object from its script. 1 Answer

Picking up Objects (from within the player's code) 1 Answer

2 objects collide, need to destroy one 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges