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Positioning using coordinates?
Hello.
As an amusement/training I'm trying to design a maze game.
The easiest way to position the walls seems to be using coordinates (like "Start wall at 0,0 end at 23, 0, start new wall at 24,0, end at 25, 0) But if I decide to change the wall length, even by 1 unit, it spoils the location.
Seeing as what I want to do is a pretty easy task, what am I doing wrong?
Need more information. How are your walls build? Do you use simple built-in cubes stretched to size, or your own meshes? How do you change a wall's length? By changing the relevant x or z size of the wall's transform?
The description of the problem is too general with not enough specifics.
Specifics include:
-what you are using for what: a 2d array for corners, are you manipulating GameObjects etc.
-source code
-screenshots of the unity view
Cherno, yes, I'm just using standard cubes, changing the size by using transform's scale.
sniper43, there are no such specifics - no code, no special anything for corners, no manipulation. Only walls and a first person view player controller taken from Standard Assets that come with Unity. Screenshot is here, but it's nothing interesting.
I use this to help me plan the maze if that matters.
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