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Question by doomprodigy · Dec 12, 2010 at 10:42 AM · buttonchangecs1061

Error wth enabling disabling scripts.

Alright this script has been put on an empty game object which contains my player. THe player has two scripts (different weapons/guns.etc) and with the key input of different keys I want it to enable and disable script. Probably another nib question.

using UnityEngine; using System.Collections;

public class WeaponChoose : MonoBehaviour {

 private bool pistolequiped = true;
 private bool shotgunequiped = false;

 // Update is called once per frame
 void Update () {

     if ( Input.GetKeyDown ("1")) 
 {
     if (pistolequiped == false)
          {
 GetComponent("PistolScript").enabled = true;
 GetComponent("ShotgunScript").enabled = false;
           } 
     if (pistolequiped == true)
     {
         // sounds etc,
     }
 }

if ( Input.GetKeyDown ("2")) { if (shotgunequiped == false) { GetComponent("PistolScript").enabled = false; GetComponent("ShotgunScript").enabled = true; } if (shotgunequiped == true) { // sounds etc } } } }

I get the error: Assets/WeaponChoose.cs(26,34): error CS1061: Type UnityEngine.Component' does not contain a definition forenabled' and no extension method enabled' of typeUnityEngine.Component' could be found (are you missing a using directive or an assembly reference?)

Have I mixed up my Java with C# during the scripting or am I just doing something wrong. Cheers, (Im off to sleep now will check on answer in the morning)

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Answer by efge · Dec 12, 2010 at 11:22 AM

Javascript:

private var Pistol : PistolScript;

function Start () {
Pistol = GetComponent(PistolScript);
Pistol.enabled = false;
}

function Update () {
if ... Pistol.enabled = true; ... }

Here is the Reference for GetComponent.


PS: Good Morning!

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avatar image doomprodigy · Dec 13, 2010 at 12:43 PM 0
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Thanks for that, I converted it into C# and got it working the way I wanted but later on I decided I could do it a better way. Thanks anyway, I will know what to do next time :D.

avatar image doomprodigy · Dec 13, 2010 at 12:44 PM 1
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Unsure who keeps negativing (not even a word <<) my questions though ;(

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