Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Omidja · Jul 28, 2014 at 09:54 AM · texturenetworkrpcsend

Send Texture Over Network

I want send my texture to other Client. I use a code for RenderTexture and Works Nice! and change that to use for Texture2D But Client see a textrue from one side of my camera or nothing!

     public Texture2D MyTexture;
     public byte[] receivedBytes;
     public byte[] N;
     public Texture2D texi;
     void Start () {
          texi = new Texture2D(MyTexture.width,MyTexture.height);
     }
     void Update () {
         if(Network.isServer){
         if(Input.GetKeyDown(KeyCode.X)){
             StartCoroutine(GetRenderTexturePixel(MyTexture));
             networkView.RPC("Send", RPCMode.All,N);
         }
         }
         if(Network.isClient){
         if(Input.GetKeyDown(KeyCode.X)){
             texi.LoadImage(N);
             renderer.material.mainTexture = texi;
         }
         }
     }
 
 
     IEnumerator GetRenderTexturePixel(Texture2D tex)
     {
         Texture2D tempTex = new Texture2D(tex.width, tex.height);
         yield return new WaitForEndOfFrame();
         tempTex.ReadPixels(new Rect(0, 0, tex.width, tex.height), 0, 0);
         tempTex.Apply();
         N= tempTex.EncodeToPNG();
     }
     [RPC]
     public    void Send(byte[] receivedByte){
         receivedBytes=receivedByte;
     }
Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image devil304 · Nov 27, 2014 at 09:48 AM 0
Share

How this setup?

1 Reply

· Add your reply
  • Sort: 
avatar image
3

Answer by Omidja · Nov 29, 2014 at 09:14 AM

hi. i solved it in past! send texture.EncodeToPNG () in a rpc and in void:

     [RPC]
      void SendTextures(byte[] receivedByte){
         receivedTexture = null;
         receivedTexture = new Texture2D(1, 1);
         receivedTexture.LoadImage(receivedByte);
         GetComponent<Renderer>().material.mainTexture = receivedTexture;
     }
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Sending bulk data via rpc 1 Answer

[Solved]Tell everyone what my texture is 0 Answers

Share Texture 0 Answers

Really quick/easy question about RPCs 1 Answer

Check bool on another player 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges