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               Question by 
               Negagames · Jan 01, 2014 at 06:45 AM · 
                mesh verticesmesh manipulation  
              
 
              Preventing unity from splitting meshs
I have a cube with 47526 vertices, and upon importing it, the mesh gets split into 2 meshs. Is there a way to prevent unity from doing so?
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              In Unity, what is the count of vertices for each of the two meshes?
33585 vertices on the first object, and 14031 on the second.
 
               Best Answer 
              
 
              Answer by HappyMoo · Jan 01, 2014 at 06:57 AM
You're probably exceeding the 64k vertex limit per mesh. Now, your cube may not look like it does exceed the limit, but keep in mind that every smoothing group and every UV seam produces double vertices and your 3D programm may not show the right numbers there.
Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                