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See through walls
I Need a script where when a character is behind a object you can see the character outside with a certain colour so you can tell they are there, For sideview or topdown games.
Answer by timsk · Oct 11, 2011 at 09:02 AM
You would need to trigger a change of shader(to transparent) when the player (or camera) is in a certain position.
Answer by toorican · Nov 16, 2021 at 05:23 PM
Hi If your still looking for a solution check our Asset as this is custom made shader for this use case. It can handle multi user multi buildings ( obstructions ) and is available for Standard URP and HDRP .
https://forum.unity.com/threads/rel...isible-within-buildings-std-urp-hdrp.1182130/ https://assetstore.unity.com/packages/vfx/shaders/see-through-shader-193955
Greetings Toorican