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Question by Labertasche3_0 · May 28, 2020 at 10:47 AM · shadershdr

Shadergraph not working correctly

So I made a new project in the High Definition Render Pipeline and created a shader using Shader Graph and everything worked just fine. I noticed that something was wrong when I wanted to set the Preview Model to a custom model, and I got the console Error

NullReferenceException: Object reference not set to an instance of an object (The Error message was way longer, it also contained the shader graph script which caused the issue)

I also noticed that when I applied the Shader to my model, I could only see the albedo color and all the other stuff I did (mostly adding Noise and Fresnel to the Emission) wasn't visible.

So I guess the script that applies the shader in the Shader Graph Preview and the one that applies it onto the model are the same, and somethings wrong with it, but I can't quite figure out what. (Also, both my Render Pipeline and Shader Graph are up-to-date and I'm using Unity 2020.2.0a7.826)

Any help would be highly appreciated, thanks for taking your time :)

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