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Question by Storm2141 · Sep 26, 2013 at 11:27 AM · javascriptspawnontriggerenter

OnTriggerEnter Problem

Hi Guys im sorry to bother you with my question, but I haven´t found a solution yet. I´m currently working on a Mobspawn Skript with Java

 #pragma strict
 
 
 var Spawn = false;
 
 
 function Update () 
 {
 
 function OnTriggerEnter (theCollider : Collider)
     {    
         if (theCollider.tag == "Player")
         {
             Spawn = true;
         }
     }
 
     
 function OnTriggerExit (theCollider : Collider)
     {
         if (theCollider.tag == "Player")
         {
             Spawn = false;         
         }
     }
 }

So my idea was to create an empty object wich Spawns Enemys as long as the Players collision box collides with the empty´s collison box until a certain number of mobs is reached.

I´ve checked it a hundred times by now and compared it to similiar scripts which work. But still im getting the following Errors:

alt text

Assets/Enemyspawn.js(10,10): BCE0044: expecting (, found 'OnTriggerEnter'. Assets/Enemyspawn.js(10,26): BCE0043: unexpected token: theCollider. Assets/Enemyspawn.js(10,49): UCE0001: ';' expected. insert a semicolon at the end. Assets/Enemyspawn.js(12,17): BCE0043: unexpected token: if. Assets/Enemyspawn.js(12,49): UCE0001: ';' expected. insert a semicolon at the end. Assets/Enemyspawn.js(10,10): BCE0044: expecting :, found '='.

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Answer by Visual Programmer · Sep 26, 2013 at 12:24 PM

When you're checking the tag of the hit:Collider you need to reference to the gameObject first. Right now, you're asking for the tag property of the Collider.

 theCollider.gameObject.tag == "Player"

That should give you what you need.

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Answer by meat5000 · Sep 26, 2013 at 01:00 PM

 function Update ()
 {
  
 function

There's you problem. Put your trigger functions outside Update().

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Answer by Storm2141 · Sep 26, 2013 at 02:38 PM

Okay now i get it thanks =)

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