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Question by rool12 · Dec 16, 2017 at 02:30 AM · objectunity5blenderfog

How to enable fog for a blender implemented object

I made a object in blender and implemented it in a Unity gameproject. In this project I got some dummy objects (blocks) which flies to the player. The farther this object the harder too see, because I enabled fog. This works on those Unity objects, but with this new blender object, it doesn't work. Can I fix this in Unity/Blender? Thanks in advance.

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