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Question by andrew_196 · Sep 26, 2013 at 12:05 AM · c#2doffsetincrement

changing offset from gradual to increment

Hi everyone I have a script and I have figured out a couple of problems in it. But I still have one left in my game which is as you can see from the title I would like to change my offset animation from gradual to increment in the follow code

c# code:

 using UnityEngine;
 using System.Collections;
 
   

  public class character : MonoBehaviour {
  public float forwardSpeed = 20.0f;    
  public float rot = 0f;public float jumpSpeed = 100;public float gravity = 30f;
  public Material newMaterialRefcs1;
  public Material newMaterialRefcs2;
         
     void Start () {
  
     }
     
      void Update () {
     if( Input.GetKey(KeyCode.D)){
             transform.position += -transform.right * forwardSpeed * Time.deltaTime;
             renderer.material = newMaterialRefcs1;
             float offset = Time.time * scrollSpeed;
             renderer.material.SetTextureOffset("_MainTex", new Vector2(offset, 0)); 

     }if( Input.GetKey(KeyCode.A)){
             transform.position += transform.right * forwardSpeed * Time.deltaTime;
             renderer.material = newMaterialRefcs2;
             float offset = Time.time * scrollSpeed;


         renderer.material.SetTextureOffset("_MainTex", new Vector2(offset, 0));
  
     }
         Vector3 isgrounded = transform.TransformDirection(Vector3.up);
         if( Input.GetKeyDown(KeyCode.Space)&& Physics.Raycast(transform.position, isgrounded, 6)){
             transform.position -= transform.up * jumpSpeed * Time.deltaTime*2;
 } 
          Physics.gravity = new Vector3(0, gravity, 0);
         transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z);
 }
 }
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avatar image robertbu · Sep 26, 2013 at 01:07 AM 0
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You likely are going to have to be clearer about what you are attempting and why to get an accurate answer. In order to jump a specific amount, change how you are calculating the new offset:

 float offset += someAmount;

Note you might be better off with this code in FixedUpdate(). That way your frame updates/offsets will happen at a s$$anonymous$$dy rate.

avatar image andrew_196 · Sep 26, 2013 at 12:06 PM 0
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I have figured it out with a lot of help from you

 offset += someAmount;

I cant thank you enough I have been trying to figure this out for days

avatar image andrew_196 · Sep 26, 2013 at 12:06 PM 0
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if you would like to post that as an answer I can mark it as correct

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