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Question by Klousianic · Aug 20, 2014 at 02:46 PM · 2dtimespeedincreaserunner

Objects moving faster after time

Hi everyone. First of all, sorry for my bad english! So I make a Infinite 2d game. In this game the player dodges objects. The player doesn't moves all the other objects moves. Now I want that the objects moves faster after 20 seconds. I make two scripts but they didn't work!? Here is the first script:

 function Start() {
 InvokeRepeating("Every20Seconds", 20.0, 20.0);

 }
 
 var speed : = 4.0;
 var addspeed = 0.5;
 
 function Every20Seconds() {
 speed = speed + addspeed;
 }
 
 function Update() {
 transform.Translate(Vector3.down * speed * Time.deltaTime);
 }

and here is the other script:

 var speed = 4.0;
 var addspeed = 0.5;
 var timeDelay = 25;
 
 function Start() {
 while (true) {
 yield WaitForSeconds(timeDelay);
 speed= speed + addspeed;
 }
 }
 
 function Update () 
 {
 transform.Translate(Vector3.up * speed * Time.deltaTime);
 }

Thank you for your help!

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Answer by jokim · Aug 20, 2014 at 03:32 PM

I'd avoid using start as a timer function. I'd move it all down to the update one.

Also, you should get a timer in, which you could have more control over... such as pausing it.

Here's what I have in mind :

 var speed = 4.0;
 var addspeed = 0.5;
 var timer =0;
  
 function Update () 
 {
     timer += Time.deltaTime;
     if (timer >= 20)
     {
         timer = 0;
         speed += addSpeed;
     }
     transform.Translate(Vector3.up * speed * Time.deltaTime);
 }


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