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Vegetation Texture Error
I have read the other questions and their answers, but I don't see one that solves one or the other issue.
Issue: 1 side texture show only, and broken alpha.
I created my fern texture in photoshop, made sure background was transparent, and flattened. I then imported it into blender to create the uv mapping for my fern mesh.
I of course used two side, and cut alpha channel before exporting my model mesh as an obj file.
I am confused as I have previously important self made grass textures in png format successfully using the same process.
Hopefully someone can shed some light on my error as I am new to the engine.
cheers,
Perefim
Answer by Perefim · Jun 28, 2010 at 09:18 PM
Took a couple hours to figure out... it is in the unity setting...
go to your material.. set shader to... Nature/ Vegetation Two Pass Unlit.
I hope this helps someone, since no one answered my question.
Your answer
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