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Animation moves forward, but position resets when looping
I'm new to Unity, and I'm having a problem with my animation. I'm using a zombie walk script. When I play he moves forward, but then when the animation replays his position resets back to where the animation started. Please help.
Can you provide your script? so that we can check where it might be going wrong.
If your walking animation has the zombie walk forward, but it's origin stays the same, it's no wonder ha acts like that, in fact it behaves as it should. Your zombie, inside the modelling application, has to walk on the same place, and his actual spacial movement has to be done by via script (transform.position/lerp) while the walking animation is playing.
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