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Transparent shaders render as fullbright
Hi guys, I am trying to add some "decals" around edges of a mesh. To do this I am using a texture with an alpha channel, and using a transparent diffuse shader (or any transparent shader, I have tried them all).
This is what I see: http://i.imgur.com/t2Sutki.jpg
Green: transparent shader Red: cutout shader
Why do I see this? I am running UnityPro, highest settings, deferred rendering.
Thanks in advance.
/edit After some investigation it seems to be related to shadows - I had a directional light in the scene, removed it and added some spotlights and the result is the same.
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