How to get a real time audio flow and analyze it?
Hi, I'm new on the forum, so please forgive me if my question/tags aren't clear enough ... ^^' I'm working on an application where the user is filmed doing an action.
I'm using c# in unity, but the application is for mobile devices under Android and iOS. I want the user to start the recording from distance, with something like voice recognition.
So the user says something loudly enough to be understood as " oh, something is really loud in comparison with the background sound, I must do an action" by the application.
It has to work offline as my company doesn't want to force the user to have internet.
I am looking for an asset/ any code lines that could help me getting the sound flow in real time, and also to analyze it, still in real time. If what I am asking for is impossible, I'd like to know x)
Thanks for consideration, I hope it's clear enough ^^'