- Home /
Unity Deformable Metaball Terrain Help
I want to make a game like castle story or minecraft where the terrain is deformable by the player. I came up with an Idea to create a metaball cube with soft vertices/edges. How would I have like 1 Metaball Cube that you are able to create and add more around it to make a deformable terrain that player can play in with create and delete tool. So I can create basic terrains.
Here is a link to a video I liked allot. (although its marching cubes algorithm) http://www.youtube.com/watch?v=qIGgUFP33fc
I want to create something like that with metaballs because they join together on their own.
http://en.wikipedia.org/wiki/Voxel Not an answer in the slightest, but probably closer to what you are looking for. I have no idea how one would do this
Its a good Idea though to generate Cube $$anonymous$$etaballs (like in Blender) as a Deformable Terrain.
Some bookmarked links :
...
Aww, that's $$anonymous$$etaball, not $$anonymous$$eatball. $$anonymous$$y hopes are dashed.
Your answer
![](https://koobas.hobune.stream/wayback/20220613091658im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Multiple Cars not working 1 Answer
Voxel Terrains 0 Answers
Making the Terrain Trees Break 1 Answer
Instantiating multiple objects, Destroying and instantiating on trigger + delay 0 Answers
Confusion With Voxel Based Games 1 Answer