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Question by Luky12321 · Sep 23, 2013 at 02:43 PM · soundloop

How to play loop an audio clip on button hold down?

 var sound : AudioClip;
     function Update (){
     if(Input.GetButtonDown("Vertical")){
         audio.PlayOneShot(sound);
     }
 }
     
 
 





While pressing the play sound only once. What should I add the code for that sound plays over and over again if I hold the key?

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Answer by Seizure · Sep 23, 2013 at 03:15 PM

 using UnityEngine;
 using System.Collections;
 
 public class playSound : MonoBehaviour {
 
     public AudioSource mySound;
 
     // Use this for initialization
     void Start () {
     
     }
     
     // Update is called once per frame
     void Update () {
         
         if (Input.GetKey(KeyCode.Mouse0))
         {
             mySound.enabled = true;
             mySound.loop = true;
         }
         else
         {
             mySound.enabled = false;
             mySound.loop = false;
         }
     }
 }
 
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avatar image EvilSquid · Sep 23, 2013 at 03:25 PM 0
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yeah, that's much better than my answer xD

avatar image Lt.ven0mI · Nov 27, 2013 at 03:04 AM 1
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If you follow this answer. $$anonymous$$ake sure you have the audioSource PlayOnAwake set to true, or it wont work.

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Answer by EvilSquid · Sep 23, 2013 at 03:14 PM

Just audio.Play(sound) isn't it? I checked the docs and there is a bit about audio.Play(). Have a look at this.

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