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How to resize camera view port without changing what is on screen
I saw that changing the resolution of the window, then what is found on the sides is cut off... how can I avoid this?
You might not have such a fixed image to 1280x800, to resize then for each resolution?
Answer by Seizure · Sep 23, 2013 at 03:19 PM
Change the level of zoom depending on screen size - OR - move the camera away or closer depending on screen size. Let me know if you need help scripting this.
I tried something like this script: [link text][1] [1]: http://gamedesigntheory.blogspot.ie/2010/09/controlling-aspect-ratio-in-unity.html
but not good as it leaves black bars above and below... can you give me some more advice?
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