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This question was closed Sep 23, 2013 at 09:33 AM by Fattie for the following reason:

Duplicate Question

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Question by skyworxx · Sep 23, 2013 at 08:47 AM · null referance exeption

NullReference Exception when checking for Null

I am getting an NullReference Exception when I am trying to check if a GameObject is null.

 public GameObject target; 
 [...]
 if (target != null ) doSomething();

I know that target can be null, so I am checking for null, but this check throws a NullReference Exception....

Any ideas why this is happening?

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avatar image Hoeloe · Sep 23, 2013 at 08:49 AM 0
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Are you certain it's the check, and not the call to "doSomething()"?

avatar image skyworxx · Sep 23, 2013 at 08:54 AM 0
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Yes. If I write the code like this

if (target != null)

doSomething;

the error is thrown on the first line.

Also I tried an empty doSomething() method - did not help.

avatar image DeveshPandey · Sep 23, 2013 at 08:57 AM 0
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problem is somewhere else, so can you tell me whole error you got?

avatar image skyworxx · Sep 23, 2013 at 09:04 AM 0
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NullReferenceException: Object reference not set to an instance of an object

NPCBehaviour.FixedUpdate () (at Assets/AI/NPCBehaviour.cs:86) void FixedUpdate () {


if (target==null && persuer==null) searchForEnemy();
if (target!=null && //line 86 target.GetComponent().persuer!=null){ checkIfEnemyGotAway(); } if (target!=null) shoot(); calcSearchVector(); calcPersueVector(); calcEvadeVector(); calcObstacleVector(); calcTetherVector(); calcFinalVector(); Vector3 _direction = (finalVector - transform.position).normalized; Quaternion _lookRotation = Quaternion.LookRotation(_direction); transform.rotation =Quaternion.Slerp(transform.rotation, _lookRotation, Time.deltaTime * rotationSpeed); }
avatar image Fattie · Sep 23, 2013 at 09:33 AM 0
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It couldn't be simpler, you forgot to attach NPCBehavior.

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Answer by Hoeloe · Sep 23, 2013 at 09:09 AM

Even with a line break, the whole if statement is considered one line. The error is that the GetComponent call is returning null.

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