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Unity and Visual Studio12 Intellisense for override Functions
Alright, so there are tons of questions asking about VS and intellisens. Going from referencing .dlls to "sync monodevelop project"
I actually get the intellisense for Classes like Animation, Transform etc. or for structs like VectorX
But my problem is, as I'm pretty new to Unity, I don't know what Methods there are in MonoBehaviour and other classes. And I don't want to look into the Docs every time I forgot if the name was OnCollision or OnCollisionEnter and what parameters I need.
I don't have intellisense for those Methods. So if I want to put in a Method, I'd like to write Coll and Intellisense tells me there is OnCollisionEnter and the correct parameters.
Is it possible to get intellisense to do this for Unity in VS2012?
Answer by EvilTak · Jan 24, 2015 at 05:46 PM
You can try installing SyntaxTree's (now acquired by Micrsosoft) Visual Studio Tools for Unity. It is completely free but only for C#. The Ctrl-Shift-Q shortcut helps in implementing such MonoBehaviour events like OnCollisionEnter.