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Question by sandworm · Mar 24, 2011 at 03:21 PM · 2drotationtransformvector3

Moving by rotation of objects

I have a pseudo-2d flat plane with various blocks rotated on the z-axis. When my character encounters these blocks, I want him to climb the blocks by moving along their upward edges. He needs to get the rotation of the blocks and move along them without rotating himself. I cannot use the physics engine due to performance cost on mobile devices.

Can anyone help me approach this problem using vectors?

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avatar image Meltdown · Mar 24, 2011 at 03:28 PM 0
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When you say you don't want to use Unity's physics engine, are you also talking about you don't want to use its built in collision detection?

avatar image sandworm · Mar 24, 2011 at 03:43 PM 0
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Collision detection is ok, kinematic rigidbodies are ok. Once I start adding forces, my performance goes down the tubes. I've got the go ahead to keep the character moving at a standard speed and just sort of "trace" over the landscape, adjusting their movement directions as they encounter rotated objects.

avatar image Jesse Anders · Mar 24, 2011 at 11:19 PM 0
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There are also some answers in the corresponding forum thread at http://forum.unity3d.com/threads/83079-Scripted-movement-(with-amazing-hand-drawn-example!).

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