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OnCollisionEnter can't find 'Player'?
Hey all,
CONTEXT:
First, I have a GameObject in my object hierarchy called 'Player'. I have applied a script (see below) to make this 'Player' have the ability to move rigid bodys.
Second, I also have a cube object in my scene. I applied this script to the cube to to 'listen' for when the Player object collides with this cube...
function OnCollisionEnter(collision:Collision)
{
if(collision.gameObject.tag == "Player")
{
Debug.Log("yay");
print("Yay");
}
}
However, the collision between the player and the cube is never logged. Does anyone see anything wrong with this set up?
Thanks!!!
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/ Purpose: This script pushes all rigidbodies that the character touches Usage: drag this onto your 'Player' game object in your control set up /
var pushPower = 2.0;
function OnControllerColliderHit (hit : ControllerColliderHit) { var body : Rigidbody = hit.collider.attachedRigidbody; // no rigidbody if (body == null || body.isKinematic) return;
// We dont want to push objects below us
if (hit.moveDirection.y < -0.3)
return;
// Calculate push direction from move direction,
// we only push objects to the sides never up and down
var pushDir : Vector3 = Vector3 (hit.moveDirection.x, 0, hit.moveDirection.z);
// If you know how fast your character is trying to move,
// then you can also multiply the push velocity by that.
// Apply the push
body.velocity = pushDir * pushPower;
}
Answer by Loius · Nov 20, 2010 at 04:12 PM
Tag != name.
If your object is named Player but not tagged Player then it'll never have its tag == player. You should check its name instead, or use GetComponent and see if it has some component that's unique to the player.
Answer by brandon.du · Sep 29, 2010 at 03:36 PM
you might need to make sure your player has the trigger check box set in his collision? but not 100% sure..
Answer by Hugh · Sep 29, 2010 at 03:55 PM
have you tried....
http://unity3d.com/support/documentation/ScriptReference/MonoBehaviour.OnTriggerEnter.html
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