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Question by Anisoropos · Sep 22, 2013 at 12:09 PM · networkcoroutineserveryieldnetworkview

C# yield in server-side Co-Routine

I am working on an online RPG (I am currently testing it locally, using Unity's Fascilitator and MasterServer exe's) and I run across the following issue when calling a Co-Routine with yield statements at the server-side of the game:

When I call a Co-Routine at the client side everything works smoothly, but when I call it at the server side it runs ok until it reaches the first "yield" statement it finds. Then it stops... Weirdest part is that rarely ( about 1 out of 10 times ) it actually works all the way, as it should >_<

My actions / spells are performed in the following way:

1) At client side: Change a variable of a script

2) Network View synchronizes that variable for the server side

3) At server side: That variable has a get {} property which calls the according action's Co-Routine

Here's one of the Co-Routines:

 private IEnumerator EarthRidge (){
 
     .
     .
             
     timer = GetCastTime( Action.EarthRidge );
     if ((Network.isClient || Network.isServer) && !networkView.isMine  )
         Debug.Log("CheckPoint: INIT");
     
     .
     .
                 
     while (timer > 0 ){
         
         if ((Network.isClient || Network.isServer) && !networkView.isMine  )
             Debug.Log("CheckPoint: LOOP " + timer);
         
         // Update the timer
         timer -= Time.deltaTime;
         yield return new WaitForEndOfFrame();
     
         // If it's not our client just play through the animation
         if ((Network.isClient || Network.isServer) && !networkView.isMine  )
             continue;
                 
         .
         .
                     
     }
 
     if ((Network.isClient || Network.isServer) && !networkView.isMine  )
         Debug.Log("CheckPoint: DONE");
     
 
     .
     .
             
     yield break;
 }

The Co-Routine reaches "CheckPoint: INIT", it prints the first "CheckPoint: LOOP" and then (usually) doesn't do anything else.. no errors are thrown either.

As mentioned above, it sometimes goes all the way to the end successfully. It has never failed half-way so to speak.. it either fails after the first loop iteration or makes it all the way through..

Any thoughts? Thanks in advance :)

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