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Question by KiriLucas · Jan 12, 2013 at 03:16 PM · pickupflashlightpick up

How to pickup flashlight with "E" key ?

Hello, I'm Lucas and my question is simple... Well, maybe not so simple, if it was, I would not ask it here...

I have a script that make I pick up my flashlight WHEN I walk next/over it, I want it to pick up the flashlight when I press the E key, but I already tried everything that I know.

The code I use to PickUp the flashlight (also the batteries for the flashlight):

using UnityEngine; using System.Collections;

public class Pickup : MonoBehaviour { public enum Item { Flashlight, Battery }

 public Item item;
 
 void OnTriggerEnter()
 {
     if(item == Item.Flashlight)
     {
     Flashlight.HeadlightMount.SetActiveRecursively(false);
     Flashlight.HeadlightMount.active = true;
         
         HUD.HasFlashlight = true;
     }
     else
     
         HUD.BatteryCount++;
     
     Destroy(gameObject);
     }
     
     
     
 }


I think I need to edit the "OnTriggerEnter" to something with the key, right ?

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avatar image $$anonymous$$ · Jan 12, 2013 at 03:30 PM 0
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Use OnTriggerStay() ins$$anonymous$$d of OnTriggerEnter() and check for the keypress inside it:

 void OnTriggerStay()
 {
    if (Input.Get$$anonymous$$eyDown($$anonymous$$eyCode.E))
    {
       if (item == Item.Flashlight) // do flashlight stuff
       else // do battery stuff
    }
 }

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Answer by ByteSheep · Jan 12, 2013 at 03:31 PM

Change the OnTrigger function like this: (added a simple if statement)

 void OnTriggerStay()
 {
   if(Input.GetKey(KeyCode.E))  // checks if "E" was pressed on the keyboard
   {
     if(item == Item.Flashlight)
     {
        Flashlight.HeadlightMount.SetActiveRecursively(false);
        Flashlight.HeadlightMount.active = true;
        HUD.HasFlashlight = true;
     }
     else
     {
        HUD.BatteryCount++;
        Destroy(gameObject);
     }
   }
 }
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avatar image KiriLucas · Jan 12, 2013 at 05:11 PM 0
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Thank you, now it's working... :D

avatar image $$anonymous$$ · Jan 12, 2013 at 05:33 PM 0
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tick the answer then

avatar image Lovrenc · Jan 12, 2013 at 05:41 PM 0
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Use comments for commenting. Answers are suppose to provide constructive information for solving the question.

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