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Question by Eqric · Jul 07, 2012 at 04:12 PM · movementcharacterdirectionfacing

What movment does the character do

Hi, i am trying to do an animation system based on the movement of an object and its facing direction. But this is where i am stuck, how do i figure out if the object is moving to its side , forward or backward?

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Answer by nventimiglia · Jul 07, 2012 at 04:16 PM

I invoke my animation when I execute the movement (from the controller).

You could alternatively compare the transform's position from the position last frame.

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avatar image Eqric · Jul 07, 2012 at 04:23 PM 0
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Hmmm, i dont have any key pressed or any thing like that for my target. Its just gonna be a NPC that do things depending on the world around him/her. But it might work to just before when the movement code is, just to play the animation until the movement code say stop...

avatar image nventimiglia · Jul 07, 2012 at 05:47 PM 0
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Well the Npc 'controller/brain' script then.

void OnUpdate(){ if(shouldWalk){ npcWalker.Walk(); npcAnimator.Walk(); } }

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