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Question by GoffardGafgarion · Sep 22, 2013 at 03:06 AM · navmeshnavmeshagentspeedagentslowing-down

NavMeshAgents with same variables acting differently

alt text

Hello people!

I'm having a problem and i wonder if you can help me. I'm using NavMesh and some agents to simulate some spheres navigating this relatively simple mesh. The agents' properties can be seen on those tabs at the right. Their scripting is simple: they choose a waypoint (transform) to go to and then they set their destinations.

The problem is: every agent is navigating with a different speed, even though they all have the same speed and acceleration. Some (few) of them navigate normally, but some can't even walk away from their spawners, since they don't have enough speed. I'm not using cost layers or any other collider that should slow them down. The only thing I want is to make them navigate correctly and with the speed they should do it.

Thanks for your attention!

untitled-2.png (255.1 kB)
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Answer by AlexanderX1984 · Apr 07 at 11:30 AM

Hallo @GoffardGafgarion, i have currently the same problem. I have two different units with the same NavMesh values, they are moving the same path but at different speed. One unit is slower and i need to double the speed value, to be the units equal. Did you found a solution for your problem?

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